How to play
Lucky Spin
Stop the needle in the green. Most stops on the green wins.

At a glance
- Players
- 1–4 at once
- Ages
- 4 and up
- Round
- About thirty seconds
- In the packs
- Core, Party, Little Kids
Controls
This one uses only the big button.
| What you press | What it does |
|---|---|
| Button 1 — the big button | stop the wheel |
How a round goes
Thirty seconds and as many tries as you can fit in. Your wheel spins on its own; press to stop the needle, and the game judges the press the instant it lands. A hit brakes the needle into the green; a miss stops it just short and locks you out for a moment.
After each stop the wheel spins back up and the green wedge is redrawn — narrower every time you catch it.
Scoring and winning
One point per stop in the green. Most wins; ties share.
Tips
- The green wedge is the whole timing window; nothing else about the press matters.
- Each catch shrinks the wedge, so your tenth green is much harder than your first.
- A miss costs time as well as the point. Steadier beats faster.