The catalog
38 games. Most take thirty seconds.
Button mashers, races, sumo, hot potato, a dance game, a snake battle — every single one playable with the joystick and one big button, because a six-year-old should not need a tutorial at a birthday party. Plus 11 bigger games for the older kids, with more buttons and a round that runs for minutes.
How to play each game, in full
All 38 games.
Quick Drop1–4 players · 4+Hoop Shot1–4 players · 4+Piñata1–4 players · 4+Lucky Spin1–4 players · 4+Goal Kick1–4 players · 5+Horse Race1–4 players · 4+Swim Race1–4 players · 5+Rocket Blast1–4 players · 4+Drag Stop1–4 players · 5+Color Memory1–4 players · 5+FlashingConfetti Flight1–4 players · 5+Tower Stack1–4 players · 4+Air Hockey2–4 players · 6+Sumo Push2–4 players · 5+Hot Potato2–4 players · 4+Button Royale2–4 players · 4+Tug-of-War1–4 players · 4+Snake Battle1–4 players · 6+Meteor Dodge1–4 players · 5+Road Racer1–4 players · 6+Fruit Catcher1–4 players · 4+Beat Dance1–4 players · 5+FlashingBrick Breaker1–2 players · 6+Road Hopper1–4 players · 4+Target Gallery1–4 players · 5+Balloon Pump1–4 players · 4+Paint Splat1–4 players · 5+Alien Invasion1–4 players · 6+Ninja Alley1–4 players · 6+Knockout Ring1–4 players · 7+Center Court1–4 players · 6+Strike Alley1–4 players · 5+Side Pocket1–4 players · 6+Party Kitchen1–4 players · 7+Zombie Sleepover1–4 players · 7+Crown & Coin1–4 players · 8+Siege Works1–4 players · 8+Iron Frontier1–4 players · 8+
Packs
What a pack actually is
A pack is a list of games plus a difficulty profile — the same mechanics, tuned for different hands. The Little Kids profile slows everything down, widens the targets and removes the fail states. Big Kids does the opposite. You can switch profiles from the console mid-party, because a five-year-old and a ten-year-old at the same table is the normal case, not the exception.
- Coreages 4–12
- Twelve one-button games. One to four players, and it works at four years old.
- Partyages 4–12
- The whole catalog — all 38 games.
- Arenaages 5–12
- Versus and battle games for 2–4 players.
- Little Kidsages 3–5
- Slowed down, larger targets, longer timing windows, no fail states.
- Big Kidsages 9–12
- Faster, tighter windows, combo scoring, tournament rules.