How to play
Horse Race
Mash to gallop, jump the rails, and be first past the post.

At a glance
- Players
- 1–4 at once
- Ages
- 4 and up
- Round
- About thirty seconds
- In the packs
- Core, Party, Little Kids
Controls
The stick and button 1 are enough to play. The rest add moves for the older kids.
| What you press | What it does |
|---|---|
| Button 1 — the big button | mash to gallop — any button but 2 gallops |
| Button 2 | jump |
How a round goes
There is no clock: the race is over when someone crosses the line, about fifty-five presses from the start. Every press is a shove forward and your horse coasts between presses, so a steady rhythm beats a frantic one.
Four rails stand across the course, roughly every twelve presses and none in the last stretch. Press 2 to jump them. Clip one and you keep less than half your speed — it costs momentum and dignity, never the race. You cannot jump from a standstill.
Scoring and winning
First horse past the post wins.
On your own you race Robo, who gallops at a steady pace: about four presses a second ties him and six wins clearly. If Robo wins, nobody does.
Tips
- The speed bar tops out well before your thumb does; past that, extra presses buy very little.
- Time the jump just before the rail, not on it.
- A station with only one button gets the jump done for it automatically, so a one-button pad is still a fair race.