How to play
Tug-of-War
Mash to pull the rope your way and drag the knot past your line.

At a glance
- Players
- 1–4 at once
- Ages
- 4 and up
- Round
- About thirty seconds
- In the packs
- Party, Arena, Little Kids
Controls
This one uses only the big button.
| What you press | What it does |
|---|---|
| Button 1 — the big button | MASH to pull |
How a round goes
Thirty seconds. Stations 1 and 3 pull left, 2 and 4 pull right — teams form by seat, and every press is one pull for your side. A side's pulls move the knot the same amount whether it is one child or two, so two against one is a fair fight.
The knot slides back towards the middle on its own, about seven percent a second, so a burst bleeds away if you stop. A steadily faster side wins.
Scoring and winning
Drag the knot past your line and you win on the spot. At the buzzer the side ahead wins; a knot within a whisker of the middle is a draw.
Alone you pull against Robo, who pulls in bursts and lulls.
Tips
- Two clean pulls a second gets the knot over in about twenty seconds; three does it in ten.
- It gets loud. Not the game — the children.